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03/26/2025 Update - Patch Notes

Greetings House Leaders,

A new update has arrived! Read on to learn more about new features, tuning, and bug fixes for the newest Game of Thrones: Legends release!

Tuning

Bleed Changes

Bleed damage is now increased, ensuring players are rewarded for timing it well.

  • BLEED Damage: 15% / 30% / 45% ATK → 50% / 150% / 300% ATK

Bleed damage is now affected by enemy DEF (Damage Reduction). This will cause tanks to take less damage from it, forcing Boltons to think carefully about who they apply BLEED to.

When BLEED is applied to a Champion, it will now reset the duration of all BLEED on the target. This should help players feel more tactical by allowing them to use their Skills without having to hold them as often.

In order to promote the tactical gameplay of BLEED, players will now need to juggle BLEED on enemies. To support this, we’re shifting many of the Champion BLEED Skill to single target effects.

Bolton Faction Bonus

The bonus BLEED damage from Bolton members has been adjusted due to the BLEED damage increase.

  • Bonus BLEED Damage: 60% / 80% / 100% → 30% / 40% / 50%

Champion Tuning

Boltons

Ramsay Bolton

A slight adjustment, but Ramsay thrives in this new world of pain.

  • Skill Damage: 150% (225%) → 150% (200%)

Roose Bolton

A more effective leader and more flexible leader hunter - Roose becomes a solid choice when facing aggression.

  • Skill Speed: Fast → Normal

  • Skill Damage: 150% (200%) → 50% (100%)

  • Skill Change: Roose no longer needs to strike the Leader to deal bonus damage or REMOVE Buffs.

  • (New) Skill Effect: Roose recovers 25% Stamina if his Skill struck the enemy Leader.

  • Passive: Now always removes 1 Buff from the main target, even if they aren’t BLEEDING.

  • (New) Passive Effect: All BLEEDING enemies have a 75% (100%) chance to lose a Buff.

  • (New) Passive Effect: Now deals 25% ATK damage to the enemy who used their Skill.

  • (New) Leader Ability: Roose is immune to DECEIVE. At the start of battle, Roose grants his strongest ally TAUNT for 4 (6) turns.

Walder Frey

A Mender fueled by vengeance - punishing enemies who dare act out against his house.

  • Skill Speed: Normal → Slow

  • Skill Damage: 20% (40%) → 30% (50%)

  • (New) Skill Effect: Deals 30% (50%) ATK Physical Damage to all BLEEDING enemies immediately.

  • (New) Passive: For the first 10 turns of combat, enemies who use their Skill take 75% (100%) ATK Physical Damage. If they were BLEEDING, (Walder gains 15% Stamina and) applies 1 BLEED to them.

  • (New) Leader Ability: The first time an ally is defeated, Walder applies 1 (2) BLEED to all enemies and gains 100% Stamina.

Walder Rivers

Replacing ATK SHIELDS for DEF for better scaling, and more reliable BLEED application. A better fit for Bolton teams.

  • Gem Color: Violet → Gold

  • Skill Damage: 75% (150%) ATK → 125% (200%) DEF

  • Skill SHIELD: 15% (25%) ATK → 15% (25%) DEF

  • Skill DEF Buff: 25% → 30%

  • Passive BLEED Chance: 50% → 75%

Bolton Banner Man

A specialist who punishes aggressive foes and extends the suffering of BLEED.

  • (New) Skill: The Banner Man grants all allies +20% (40%) DEF for 3 turns. All BLEEDING enemies have 2 Buffs REMOVED and have a 75% (100%) chance to gain 2 BLEED.

  • (New) Passive: At the start of combat, all Bolton allies gain 20% (25%) Physical and Fire Resistance for 8 turns. The Banner Man is immune to DECEIVE.

Bolton Field General

More methodical - supporting allies while keeping BLEED active on key targets.

  • Skill Speed: Fast → Normal

  • (New) Skill: All allies gain 10% (25%) DEF for 3 turns. If it’s within the first 10 turns of combat, allies also gain 10% (20%) Stamina and a random enemy gains BLEED.

  • (New) Passive: When a BLEEDING uses their Skill, the Field General destroys 1 (2) Gems and has a 75% (100%) chance to apply BLEED to them.

Bolton Man-at-Arms

Sturdy, reliable BLEED applicator who survives through attrition.

  • Skill Number of Hits: 4 → 1

  • Skill Damage: 12% (24%) → 150% (200%)

  • Skill BLEED Chance: 60% (90%) → 75% (100%)

  • Skill Speed: Very Fast → Fast

  • (New) Passive: When a BLEEDING enemy is struck

Bolton Pack Hound

Scouted remains powerful - this adjustment simply cleans up her numbers.

  • Skill Damage: 30% (76%) → 30% (75%)

  • Skill Stamina Gain: 7% (10%) → 5% (10%)

Bolton Pikeman

High-risk, high-reward BLEED applicator who thrives on critical strikes.

  • Skill Damage: 14% (62%) → 50% (75%)

  • Skill Crit % Bonus: 15% (30%) → 5% (15%)

  • (Change) Skill: No longer applies BLEED (moved to passive)

  • (New) Passive: When the Pikeman lands a Critical Strike, he has a 75% (100%) chance to apply BLEED to his target.

Bolton Shieldman

A stronger frontline presence - TAUNTING immediately and built to endure early aggression.

  • Skill Speed: Fast → Normal

  • (New) Skill: The Shieldman gains TAUNT for 4 turns. He then strikes an enemy for 150% (300%) DEF Damage with a 75% (100%) chance to afflict them with BLEED.

  • (New) Passive: Begins combat with full Stamina (and both a 15% Physical and Fire Resistance Buff for 5 turns)

Dreadfort Flayer

A true tank killer - stripping defenses and ensuring no foe is safe from BLEED.

  • Skill Speed: Fast → Slow

  • (New) Skill: Applies BLEED to an enemy. Then, for each BLEED on the target, reduce their Physical Resistance by 10% (15%) for 3 turns. Then deals 175% (275%) ATK Damage to the target.

  • (New) Passive: When a BLEEDING enemy is defeated, 1 (3) random enemies gain BLEED.

Non-Boltons

Ygritte

Faster, more precise, and harder to catch - Ygritte keeps the pressure on.

  • Skill Speed: Fast → Very Fast

  • Skill Damage: 162% (283%) → 125% (200%)

  • Skill BLEED Amount: 3 → 1

  • Skill BLEED Chance: 80% → 100%

  • Skill Stamina on Takedown: Removed

  • (New) Skill Effect: On enemy defeat, Ygritte gains 10% (20%) Dodge Chance for 3 turns.

  • Passive STEALTH Chance: 50% (100%) → 100%

  • Passive ATK Buff: 20% → 10% (15%)

  • Leader Ability Accuracy Buff: 15% (25%) → 25% (40%)

Godswood Defender

A refined anti-BLEED specialist who now supports any STUN team.

  • Skill Speed: Very Fast → Fast

  • Skill Damage: 28% (178%) → 100% (175%)

  • Skill STUN Chance: 80% (94%) → 75% (100%)

  • (New) Passive: The Godswood Defender is immune to BLEED. Anytime an enemy is STUNNED, the Defender HEALS his Weakest ally for 35% (35%) ATK and grants that ally BLEED immunity for 4 turns.

Shagga

A single, deadly strike - Shagga trades AoE BLEED for focused brutality.

  • Skill Targeting: AoE → Single Target

  • Skill Hits: 2 hits → 1 hit

  • Skill Damage: 20$ (43%) → 200% (300%)

  • Skill BLEED Chance: 60% (75%) → 75% (100%)

  • Passive HP Threshold: 35% → 25%

  • Defect Fix: Increased Shagga’s 3rd and 4th Trait Stat buffs by 5% each (ATK, HP). They were incorrectly set at +5% instead of +10%

Bug Fixes

Champions and Enemies Fixes

  • Fixed Walder Frey’s Skill description to accurately reflect that HEALING is based on Max HP, not ATK (did not change functionality).

  • Fixed a minor issue with Alliser Thorne's Stat Trait description.

  • Removed Craster from the Free Folk faction.

  • Updated Craster's Passive upgrade description to surface his percent chance to remove debuffs.

  • Rewrote some of Samwell Tarly's Passive descriptions and upgrades to make it clear the amount of debuff removal would occur.

  • Fixed a minor issue with Benjen Stark's Stat Trait description.

  • Sansa’s Passive will no longer trigger when battling Lady Julie on the 3rd battle in Robb’s War, causing the gameplay to slow down.

– The Game of Thrones: Legends Team