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Hotfix 1.0.183 Patch Notes

Greetings House Leaders,

We have recently made some crucial updates to the game. Read on to learn more…

Tuning

Campaign Tuning

- Some end of chapter rewards have been improved.

Champion Tuning

Alicent Hightower (Queen Dowager)

Stamina ability:

- Alicent’s primary heal was 1.5% -> 2.46%. It is now 10->25%

- Alicent’s Triage healing was 1.75%->8.23%. It is now 25%->40%

After fixing a bug with Alicent in the last patch that heavily destabilized the balance of Champions in the game, her healing became much weaker than it should have been. We are now bringing Alicent's healing back up to a desired level and will continue to monitor her performance.

Passive ability:

- Alicent's passive could remove debuffs 30->40% of the time. It has been reduced to 25->30%

- Alicent's passive used to grant Alicent Renew when she removed a debuff. It now grants Alicent's ally Renew when she removes a debuff from them.

Alicent’s passive ability is deceptively powerful. 1 in 3 debuffs being converted into Renew is very powerful against certain teams. We're nerfing its reliability but allowing Alicent to grant her allies Renew as a buff instead. This means that when Alicent is paired with tanks who can protect her, Alicent's healing has a higher potential at the cost of her debuff removal consistency.

Leader ability:

- Alicent's leader ability gave allies 20%->50% DEF for 2->4 turns when they dropped below 25% HP. It now grants 40->50% DEF for 2 turns when allies drop below 25% HP.

Alicent's leader ability is meant to provide emergency burst defenses to her allies. It was struggling to do this at low star ranks, while at high star ranks it was providing the durability for too long, taking away the identity of burst DEF. We've granted her early stars a stronger DEF buff but removed the duration buff when her ability ranks up. This will allow the skill to fulfill its intended purpose at all times. With Alicent's improved healing, it's also a lot easier to trigger this effect multiple times on champions, making it far more powerful than before this patch.

Raids Tuning

- The frequency of leaderboard attacks has been adjusted from once every day to once every three days, providing players with more time to recover between attacks. Additionally, we’ve updated the shield mechanics for attacks in the Opponents tab. The shield will now activate if a player is attacked once within a 24-hour period, protecting them from trophy loss, instead of twice within a 24-hour period. The shield duration is increased from 4 hours to 12 hours.

– The Game of Thrones: Legends Team